Sunday 31 January 2010

Royal Tachiza

    Helo, everyone.

    I'm here to talk about one of the most important empires on the past, and I welcome my friend wizard Professor Susking Kuoi to give us some lessons on myth, legends and stories of ages forgotten, by the name of Epic Destiny. The Epic Destiny is a very huge collection of old storytelling, most of it gathered with the care to ask the oldest entities, and authorities on Kalaummuklutwa's mythic era of past. Also, we tried to consider information from naemon races, which are the Familiar (Animal Spirits of Elements), Djine (Servants of the Wish), and Krapula (Slaves of the Dark), which are by no means entirely trustful, but the oke invocation of some specialist Entities came with truely very handy information.

    This is written on 20th century, in Tol Rim, Akkoya.

    Fist of all, very few information is found before Ayya, the sidha princess who was a monk warrior and became queen of the Royal Tachiza empire, a personality whose understanding comes with the knowledge of these very old legends.

    The mythic era of Epic Destiny happens about 3.500 years ago.

    By that time, the World was named Toj.

    Toj was a secondary world which moved around Kalagoktwa, together with it's twin Treiyka, today the name to the second moon.

    Now, I welcome you to read The Legends of this age.

    Royal Tachiza empire - And Legends

    The ages of old are covered with a mist, the fog of the interplanes. It's assumed, as cross references are found in fact in other races and worlds as mythologies, this has some clue on the past only the Ancients could answer, but as a student would know, Ancients don't talk much.

    Some time before the Epic Destiny mythic era, about 600 hundred years, there was an event named the Great War, in which the greater god Pan was killed.

    By that time, there was a major political empire, in the centre of the great continent.

    It was named Royal Tachiza, after the entity Tachiza the White Queen.

    During the Great War, the Saint Group gathered by the ruins of Sama, by meaningful messages sent by a number of divine revelations. In Sama, they come to know that the Lost People were coming back, from a long exile in the White, which is a type of plane. When the Saint Group helped the lost people to reorganize it's old capital, there was knowledge that Sama, and the entire region was a Magic Faul - i.e. an area of Dead Magic.

    It is said the Undead Wars, a thousand years before, have ended with the disappearance of the Mummy King, the Dark Lord, the lost track of his capital, the disappearance of The Forge, the taken of The Dark Tower from the material plane and added to the curse to it's owner, and the Exile from the white people of Tachiza, the Queen of the Old Empire.

    Tachiza was a very powerful arcanist, archmage and psychic enforcer.

    And she was also the Queen to her people.

    Old versions of that legend says there was an appearance of Seven Angels, in each part of the world of Toj, to show the empires should have gathered with Tachiza at the War, but they have not. So, angels would retire and wait until the Chosen were to come.

    Some historians say, well, angels are another story into this.

    The Mummy King completely disappeared.

    And so, a thousand years later, the Saint Group, before the name, helped Tachiza's heir, the ranger and studious of Cosmology, Teogh.

    So, he's the founder of Sama, which is also known as The City of Temples.

    Saint Krunnk the barbarian made the entire plans on the city's sewer system, with caves, huge galleries, made of stone, ways out to gases, way to water suplies, and all that possibilities constructors of other realms discovered only hundreds of years later.

    It is said that when Pan died, another world suffered a cosmology change called The Ebb, and there's a huge world on galaxy 35b-5, our galaxy, which shows something alike.

    Royal Tachiza's located middle the great continent.

    Sama is a surviving city from old ages, and it's Ayya's City, home to the Dukes. Eight heirs to Ayya the Princess Queen share formal powers of princes, with no king. There are five heirs to Royal Tachiza, and three to Ayya's Peninsula. Realms of Ayya is a huge peninsula which comes south Royal Tachiza by an istmus, while it's said the Old Mummy King's capital city is really lost in time.

    To the east, the Nine Realms are an immense inner sea. To northeast, barbarians. To southwest, the Feudal Federation, which invented democracy. And to west, the Abbas empire, which invented new ways to rethink noblety. The Dwargarddin Mountains, to north, is in fact a presence of the sun chang race.

    By the means of a treaty with the oggres from Kalagoktwa, the greater world on the sky - the one with two rings, the Magic Faul was ripped from reality. The treaty was made by that Age's most important heroes, Keogh the Pure, Saint Balder, which is said meditating for the world's salvation, and the first Raja of Principia, Raja Tweet.

    Ryklant, on the borders with Ayya Peninsula, is the major city for The Academy.

    The Academy of Magic, Politics and Power is the oldest organization on Toj, except maybe for the Guild of Thieves, which maybe is older than some Old Gods.

    The Duchy of Rykdom (Ryklant) is almost of a capital city.

    All other Dukies render respect, and almost loyalty to the Duke of Rykdom, because he is the one who makes diplomatic relations with the surrounding empires.

    And so, there are more 28 ruledoms, each with it's own noble families and history.

    Well located in the Mountain Ends, centre west, Sama is home to the military Order Monks of Ayya, the OMA, which founder was the princess queen Ayya, a member of the Saint Group, later Queen of the White People married with Teogh the King, and mother of the Eight Dukes of Royal Tachiza empire. There's one only member who's not a monk, and it's the legendary Keogh the Pure, the sumosacerdot of the Shadeza empire and continent, by the south dividing Aria and Nekas oceans.

    The Room of Tachiza is a pilgrimage place of power.

    This place of power is the location where the Saint Group gathered for the very first time. There, Teogh made use of a very special chrystal cube, to open The White Gate. And so, the Tachiza entity spoke with the group to gather everything needed to the ending of exile to the white people of The Old Empire, and meanwhile Demóstrekas the Archmage was contacted on the region which would be called in the future The Feudal Federation, and so means of democratic ideas came to Royal Tachiza empire, adopted later by The Heirs.

    Aside from the low influence Sama impose over the ruledoms, it's importance in the world of Toj is greater, if not the most greater. The monks go everywhere. they share a common culture with common people, but they have no god or patron entity, only the will to cure, the will to guide, and their efforts into solving local political issues gives them acceptance into each and every corner on Toj.

    They're so well known, it's said the oggres and takkar know they're monks.

    It's also member of The Ora Lands, being ora the most important grain which people use as food, a white grain you can cook salty or sweet, alike.

    The empire is also the only place to produce Flower Wine, Mustumblatt, a special world spice delikatessen product, and a single bottle goes 20 golden pieces, gp for short. A horse is 50gp, and you can eat like a king for an entire week for 1gp. Sama is also the city where the meetings on world economic interests are hold, under the protection of the OMA, and probably by the Order of Light. The noble house of Rykdom presides the meetings, with two advisors, one academic and the other a pilgrim leader, and recently there are various meetings on the concern of the Guild of Thieves, but none agreements.

    Royal Tachiza is the centre of economic growth, home to The Guild of Commerce.

    The Guild has traced caravans over all the Great Continent. Most empires respect the Guild, and even if the taxes over some products is higher, most are delivered in time, and they have had many ejik noble houses on their side in many discussions and legislation, on various empires.

    Well, not talking about the future, well well, the following are just considerations about a time only registered by traditional storytelling.

    Before the Great War, the south orient was a desert.

    The Ophýre Desert was home to another race, extinct during the War.

    Also, the Inddra empire was divided in two, becoming the two empires Empire of the East, and also the Djine empire of Prislýpea, on the Southwest continent. And well, the now Nine Realms were cursed by some type of overdaemon, almost a God himself, and what was before a land of mountains became a gulf, a bay, an immense Inner Sea inside the Old Continent.

    The barbarians, when noticed a barbarian was the most important heroe to Royal Tachiza signed the treaty of peace with the empire.

    Then, with monsters of all types present, Pan was dead.

    The War simply ended, with no more.

    No historian explains what really happened, but only a huge number of people died with no trace of who killed those people, most of them respected people related to ejik, sun chang and siddha nobility.

    Treiyka, and so Kalagoktwa, suddenly appeared on the sky.

    Ayya forced King Teogh to make Agreements of War with all the surrounding empires, tribes and also to send messangers to Treiyka and Kalgoktwa, to marry. Then, as soon as the King had made those treaties, the anouncement of Ayya's marriage spread the worlds as a tempest, a storm of relief, as the worlds were just born at the very moment of that festivity.

    This is the Story by the name The Ancient Tales of Ayya.

    A huge number of legends also come with the essential movement, but the warrior princess stood on the Throne at the last day of Her King, and guided their sons into a new era. She had a lonely daughter, Anna, mother to the family of Dukes who rule the Woods, her most loved part of Royal Tachiza.

    An also Old Legend says about the Priatel.

    Once the the Royal Tachiza empire was confirmed as the main power into the centre of the Great Continent, the family known as Priatel was the first to receive their noble Ruledom. The joined with the force of the four frontlegs horses caretakers, and a small nobility five families. A more interesting decision from the family was to provide all they could to Pilgrims, and more, to call all elementals, a living force of nature given form and counscience, to come and live in peace at their noble territory.

    Some say Raja Tweet's master was a Priatel, but it may be a rumor only historians pay attention.

    Other important families from Priatel ruledom are the Drazci, all mages, that handle the vodzas (horse squads, and knight's training), the Maddhas, who are in charge of commerce, the Vodilac, that are noble dealers, the Gljiva, that organize goods' production on the ruledom, and maybe another five or six important families of nobility. They all dwell in the frontier area with the northeast with barbarians, by a series of mountain ways, and across the mountains until the East Empire descendants of the inddras, crossing north of Nine Realms.

    So, we came to Darlaschyèc, a very special ruledom for one reason.

    Minerals. Iron, silver mines, other metals and a special forest, inhabited by elves for the last 500 years, a new settlement, if you understand.

    The Darlaschyèc family has almost the status of a Duky, but they're not Dukes.

    Gods

    Well, this is a difficult topic. Tachiza itself is an Entity, a Spirit of The Ancients, and is adored almost as a Goddess. The only other Gods are maybe the Gods of Nature, Magic (because of Rykland's Academy), and the other influences are all Elementals' related. Maybe, Kokka the Goddess of Night is invoked to grant safety during the night.

    That's all.

    Recent Events

    There's a very important moment here, to talk about.

    The Nine Realms, as many other places, have a Patronus that is a Dragon. It's a very common thing, but there's a controversial dispute about if the Silver Dragon of Nine Realms is the real Silver Dragon, or it is a fake. It's so important because Nine Realms is surrounded by Royal Tachiza by west and part of the north, so the border is wide. Rumors. Rumors are reaching everywhere, that the Báech Islands, one of the Royal families' ruledom of Nine Realms is destroyed, or almost destroyed, and that the people runned elsewhere to live in exile.

    Rumors also says a Dragon War is starting, and the reason is the fake and undetectable Dragons.

    The Academy of Magic and Power made silence on the situation, but all traditional measures taken during War are being used and reinforced.

    Other Information

    Royal Tachiza has eight Dukedoms, the five at the empire and three at Ayya Peninsula, that are divided into noble ruledoms. It's inhabited by maybe twelve million people, and the most important part lives at cities, excluding the five siddha forests, that are inhabited by maybe one hundred thousand siddhas.

    The most important products are clothes, books (Academy), flower wines, fruit liquours, cheese, grains (the Ora, specifically), and the production of horsehair and cow meat and cheese are great - the empire sells them up to other surrounding countries, considered the most important area of the Old Continent. Pilgrimage also permits selling religious and magical items. There are other goods that are very important, too. Local consumables are potato, eggs, small tomato, ora, milk, cheese, black bread, ox meat, berry sugar, beer and flower wines, but the capital Sama and Rykland (and the Two Bay areas) also gather goods from the Nine Realms, specially fish, and the famous coconuts from Realms of Ayya.

    People love their leaders, which gives them house, food and labour.

    To get it finished, Sama does not recognize any Dragon as it's Patron, and the empire is a very important area for strollers and people who seek the wise guidance of the Monks, for there are more than 800 monk temples at the Royal Tachiza empire.

    Remember always that Warrior Princess Queen Ayya Teogh Kei was a monk, and that the Dukes are her Royal heirs and descendants.

    That's all for this Post.

    On our next Geography Post, I'll maybe talk about Religions and Pilgrimage.

    It's nice talking to you here, at the House of Epic Destiny, and you're welcome back whenever you want.

See you next time, Blessed Be, have a nice reading, and,...
        ,... Stay Plugged

The Akkia language (1)

    The Akkia language sounds:  

    Aabac :: a ā ä ạ b c d e ē ë f g h i ī ı j ĸ k l m n ń o ō ö p q r s t u ū ü v w x y ý ġ ż z 

    This is the Akkia alphabet – Phonetic ::
(with IPA symbols; thanks for the people who helped and have shown me the right sites to do this)

    a /a/, ā /a:/, ä /æ/, ạ /á/, b /b/, c /s/ or /k/ (or in compounds), d /d/, e /e/ or /ɛ/, ē /e:/, ë /ɘ/, f /f/, g /g/, h /h/, i /i/, ī /i:/, ı /ɐ/, j (a short /i/, or /ʐ/ or /ʒ/ or /dʒ/ or /h/), ĸ (a /k/ as a pause), k /k/, l /l/, m /m/, n /n/, ń (as /n/ but tonic), o /ɔ/, ō /ɔ:/, ö /ɵ/, p /p/, q (always as /kw/), r /r/, s /s/, t /t/, u /u/, ū /u:/, ü /Y/, v /v/, w /w/, x /ks/, y [a short /i/), ý (a short /i/ but tonic), ġ /χ/, ż /dz/, z /z/.

    Vowels: normal /a/, special (the ı sounds [ɐ]), tonal ạ (the ạ with a dot below is a tone above /á/), demivowels (j, n, v, w, y), tonic (ý, ń), ´acute (á) but not tonal except in letter a /á/, `backtick (à) but not tonal, long (ā, aa), and umlaut (ä /æ/, ë|ö /ɘ/ and /ɵ/, ü /Y/; ë and ö exchange as they are almost the same sound).

    Diphtongues may have up to 5 vowels, but they have special rules and phonological changes in way to pronounce properly. Tonal á makes compounds in vowel clusters, /aá/ (rising, called low-high) and /áa/ (falling, called high-low). 

    Digraphs: (all double consonants call the stress onto the vowel just before it) bb, cc , dd, ff, gg, ch /ʃ/, or /tʃ/ or /χ/, gh (f), jj (as a jdj in /ʐdʐ/ or /ʒdʒ/), ĸ-vowel /k'/, ĸk (a pause before the /k/), kk, ll (tonic), nn (long), ng /ŋ/, nń (low-high), ńn (high-low), pp, ss, sh /ʃ/, sch /sʃ/, tt, vv, ww, ýy (long, same as /i:/), zz /z:/ or /dz/. 

    Special letters: ĸ (pause), ġ (a strong sound, sometimes stronger than /χ/), ż (the dża sound is /dz/).

    I'll do it for Oka as soon as possible, and post this in here.

    Thank you very much.


        -------------
    About the Play :: Stolen Dreams.

    I hope you're enjoying the Story I'm playing with my friends.

    Well, I created this Story because the idea of Stolen Dreams starts up a huge era of change on the trikumai worlds, indeed will open the road to future adventure, and what people and entities would be able to do to deal with the problems and consequences.

    In my view, the players got out of the road on the original play.

    So, I decided to pass forwardly the time, and the next Post about the Story will be in the near future, for the main campaign, when they'll have to decide over which Entities are really on their side, to take or not the missions that were planned and had put them all together.

    This will happen to open space to new types of posts.

    I'm planning a brief review on Kalagoktwa, the future world of Kalaummuklutwa, also named by natives as Akkoya for short, but only as a starting point.

    The real play started as a for fun story, and because players wanted to play medieval, even if I wanted to play more in space era.

    My fictional universe is a long story. It will take time to play and publish everything I've thought, and this is just the starting point to give an idea of the universe. Don't consider everything in here as True, because most information are in character information, and it shows biased opinion, cultural backgrounds, and the real life that character lives in everyday life, but some are the basic legends, and Myth, as people from Kalagoktwa know these events, which are surrounded by uncertainties.

    Both Blogs, this and http://www.actiontale.com are the same setting.

    The settings are separed by 3.500 years.

    So, the story Stole Dreams becomes a starting point into a now better planned storyline, and there will be sequels, or maybe prequels to the play.

    Follow this post to read the Final Version posts ::

    About the Story

    This was edited on January 19, 2012, Belo Horizonte, Brazil.

    Players have missed some more points in the ploline I thought originally, but that's oke and it was fun, but well, so I planned the Raýla plotline. Raýla plotline will make a new interpretation on the play. It also will mark a more organized Story and event explanation, together with characters which are in my mind for a very long time, since we played the old campaign adapted as past Great War to this adventure #00, but in fact I have to say, I had no idea this was going to take this direction.

    As soon as having a better idea on the setting, I've planned it well.

    Now, by January 2012, I have my main conlang, Akkia, much better in mind than before, but Akkia is a human terrant language.

    So, I'd better say the Oka language will be better in here.

    Of course, if I need to call back Akkia, or any other of my languages, I'll have it explained in the exact post, as draka, tradelang, ly'ène, rakma, koresh, uyu, and I'm planing the exactitude of iha, which is a more precise equivalent of a dead language to be used for magic purposes. This all take time. I'll have the time needed when it happens to the flow. Even then, the Oka language is the more interesting language in this point in time, at Kalagoktwa, better known as Toj during Stolen Dreams.

    So, this all will be written at the right time.

    One interesting thing I've thought was that, I'll keep all my original notes on Facebook, while this in here will be adapted into the Final Version.

    Another interesting thing is that, wait, it all depends on player's decisions.

    And so, I really don't know where it Ends.

    Hope you like it, see you.

    By the way, I wish a 2010 full of adventures to you all.

    Thank you.

Meditation One

    Halloi, wa Adde iu volat (Helo, and Be welcome)

    This is the Meditation One:

What when that we see in our Dreams is made of more sense than what's called Real?

    Hope we may understand this one day.

        See you...
    ...and Stay Plugged.

Escape the Aim of the Dark (#00-4)

    Helo, and Be welcome again.

    This is Adventure #00, Stolen Dreams.

    Follow this post :: About the Story

    About the Music :: I do not intend any offence to anyone's right, and I do not really own the music I suggest my readers listen during the Story; the suggestion is in honour to the musicians who created those beautiful songs, and I explicitly want to thank you very much.

    Music :: http://www.youtube.com/watch?v=4C3KpAnuYnE

    My advisor on Akkoya's Mythic Eras, wizard professor Susking Kuoi, had given a lecture about Raýla's interference into the mythic era's major events, be it before the events told in here, of after. She's a legend believed to exist, still today, in Akkoya. The event shows a number of connections with outworld's mythic eras too, so some people believe the ikka are behind those events, as they were behind slavery and manipulation on several old mythic worlds. No one knows. The said Archieve, hold by the ikka race, have never been shown to any other race.

    This adventure is parallel with Session of Play runned from: Fri, 23 Oct 2009, til Sat, 24 Oct 2009, but this is not a Story played. Raýla is a main character I hold in my mind since that time, but only now I'm having time enough to write her Story.

    My ultimate goal in here is to show how a major Story can hand us infinite stories, plots, and politics, during the event shown in Story #00, and even after that.

    I'll have some posts on Conloging, during the final version posts.

    The main adventure played is in resume format, and only now I'm having it a revised final version, so take care reading. The plot's still the same, but the way the Story runs is a bit different. You'll see some intervention during the new final version, in which I'll add some scenes not seen before. They'll be much important, for the understanding of the Story #00, and I'll keep the original and not final version on my Facebook profile. Read the resume format if you can't wait to know what happens, but beware.

    The final version will show the first Adventure in a more refined written format.

    All names, places, items, titles and some magic will be used to create words on the Oka language, a conlang I'm creating for the Kalaummuklutwa (the future Akkoya) setting. Akkoya may never know if their mythology is directly connected with it's real history. Some believe so. My choice, to chose professor Kuoi as a storyteller, says it will be told in a special narrative format, with no or almost none intervention from the storyteller into the very Story, so every other information will be in posts other than the Story in itself.

    My main work in here was to take note of every session of play.

    And now, to have it a new edition final version.

    The known Story will be shown, but you know, some parts of these legends are told in the future, even though some are possibly confirmed by real entities, gods or even ancient spirits. A tone of present will be in every post, as the Story's probably true, and you'll need it in the future.

    For future players

    I've planned the Story to be told in this blog to have future adventures played. So, you should read the Story with much care, and we'll have your suggestion of a character analyzed as soon as possible, but keep in mind that a new character in a sequel is going to be created not to contradict this Story #00 - Stolen Dreams. This way, starting on January 2012, I'll be analyzing new character and plot suggestions, for future players, in a sequel of this adventure, at some point connected to it's main plot, storyline and history past.

    Players must reside in Belo Horizonte, Brazil.

    Thank you, everyone.

Hope with my heart you're enjoying your reading, and,...
        ... Stay Plugged.

    Escape the Aim of the Dark (#00-4)

    - Are you sure it's the right place, Sippoi?

    The dactyl lowed her head a little to show her rider she's sure about it. That was a long journey, a journey through the east of the great continent. There are many places to hide, during daylight, but here at the Royal Oriental empire, every place look the same, thinks the high lady. Plantations. A huge number of farms, dwelling together with loads of villages, on every mountainside. They call this the lands of swamps, but they're not common swamps, and they're most like fields of plantation on every slope, on every mountain.

    - Wait for me here, Sippoi - says the woman to her dactyl.

    The back flying reptile made a low tone click, twice, to her rider, and she stays put.

    Music :: http://www.youtube.com/watch?v=PEulyxBCA6c

    Today is May 19, 602 AGC, somewhere near Hoikkali, Royal Oriental empire.

    The cabana is small, at least seen from outside. She knows it must be a bit bigger inside, and she stops by the entrance, feeling the smells of this exotic oriental night.

    - I was waiting for you, high lady nightling - says a man's voice, serious and grave - You can enter, Raýla. And my cumpliments for the journey. It must be very hard to travel only at night, but I'm here. Waiting. And I have your answer, already - the door opened with magic.
    - Good night, Moolu Wawhalooke - says her, entering the cabana.
    - This is not a cumpliment here at Royal orient, high lady. We use "Free-end with you, Mal-ec"; yes, yes, we use the same pronoun as in Oka.
    - I know a bit of your language, Moolu.
    - Of course. You were alive, when our people were divided, and the pilgrims went to Prisppe, to gather with the djines and form a new empire.
    - Yes - says her - You were the ones who fought against the Megalich.
    - Those were the times of heores, Raýla. Today's Royal Oriental society is full of corruption, disease and black magic, but we sorcerers keep our secrets alive, still today.
    - You say you have my answer, already.
    - Oke, you're always straight. Have a sit, here. (he levitated a chair for her). We may or may not agree, Raýla, that a huge Event is coming.
    - That is the exact motive I came, Moolu. You are the best stonecaster master, on this world. I could not tell you every reason of my visit in a letter.
    - You're being careful. (he says, in the dark of the sorcerer cabana). Why? You are the royal heir of an empire, High Lady. Why? Why do you travel alone? And, so far?
    - I'm the one who's in charge of the future of these worlds.
    - You are a hunter. Who's the hunt?
    - I have located the second Child of Chaos. You'll probably know, being a blackman and sorcerer, that before Royal Oriental do exist, the first Child was found amongst your people, at Ea's old capital, Indra. Now a ruin. She was blond, though. A girl daughter to a black mother, but she was blond. We thought the event was starting, but it wasn't. The event was delayed, to the future, no one knows why. She's Chaos, now.
    - I don't play with Chaos, high lady. She's twisted and dangerous enough.
    - The Guild of Thieves has the Child hold captive, now.
    - And you need me why? - his voice's of a man who knows every dark on the world.
    - I need you to teach the Children of Chaos, to get prepared to the Event.
    - Hhmmm,..... that? You need as master.
    - She's your people's, Moolu. And you must know the Thieves can't have her, or they'll be dangerous enough to command a world war on every empire.
    - And you need me to train a weapon, for the vampire empire?
    - High Lord Kokkiladon's aware of the Profecies, and I give you my word. We are in the best intentions, to make the passage as to save the greater number of people possible.
    - Hhmmm,... do you make a vow?
    - I vow for my people, to make all that's possible to grant a future.
    - That's good to know. Where's she been captive?
    - At the Order of Light's headquarters, here at Royal orient's capital, Hoikkali, we're going to see a blindman, who I know will tell us where it is.
    - The Second Sighter Blindman. He's a legend.
    - So, Moolu. You'll have everything I own, as you need. I already have one Child of Chaos, Mika. He's same age as the girl we need to save.
    - Let me think. I'll give your answer, but let me wet my throat, first.

    The huge black man, maybe the most powerful sorcerer on the world went to a a pile of bottles. He looked to the pile, and got one.

    A very small one, christal bottle, sitted in meditation position, facing Hoikkali direction, southeast from the cabana they are now.

    Moolu drinks the liquid, and closed his eyes.

    "Is it the Headquarter's direction? Probably, yes", thinks Raýla.

    The cabana is medium in size, with three ambients together. A living room, sleeping room, and a kitchen, all that with indefinite number of bags with small stones, all stones of power to be created, some already full of the magic need by common people on this whole region.

    Minutes were passing. He entered a trance, a powerful trance, and a translucid aura appeared on his shoulders, head, and arms.

    So, he opened his eyes, and stays looking to the unknown horizon.

    - Which is the passage which says the Hermit is needed?
    - You'll have to open their minds, to confront an unknown Enemy no one knows who he is. Then, by the Hermit teachings, two will need to chose between love, choice and weirdy, oposites must complete each other, and save the trikumai worlds into a world free from this Enemy, but everything's dubious, or in other words as they're written properly: The Inner Universe, and the Outer Universe. They'll need the Hermit teachings to chose how to confront the Enemy, and given what my people interprets from the Profecy, the Lovers are the key into the destiny of Magic itself, the Veil in itself, and they'll redefine Religion, and so, the rules will never possibly change again, evermore. The Hermit will teach the Children of Chaos to get lost, and to redefine what is, and what is not, and the Children will only face the Enemy with that. Love. The key is to lock the Enemy into his own time and space labyrinth, a thing no mortal can do, and still, they need to confront the Enemy's greatest Enigma, which no mortal or immortal other than a Child of Chaos would ever understand. The Chosen One will only be chosen by the Enemy himself, both will get lost, and this Child will face the power of a thousand Gods. We are not sure about one part of the Profecy, which says "Two will become One, and Seal the Future in a Two Way Evermore", it says. We believe this is surely the solution, but we don't know what it is. The Hermit is the one who'll teach 'em what Love is, but we can't assume the two chosen are these or those; we can't chose. They'll do it by themselves. No vampire can teach that. We are predators, and our senses and feelings are distinct from those of the living. You're needed. The others won't be able to do it, as they don't know as much about the Dark as you do. So,.. You're the only chance we have.

    Music :: http://www.youtube.com/watch?v=73YeaH59wEI

    - I sense Truth in your discourse, High Lady. They'll need to be strong, and you know the only way is to show 'em things no youngsters should know, as suffering, disease, evil, madness and corruption.
    - I only know my mission's to prepare them, Moolu.
    - So is mine. We need to save the girl, because the Thieves could be a tremendous and powerful organ into the new world "evermore", as you say, and no one would stop them anymore.
    - So,... you're coming with me?
    - I do - says him, finally - Wait for me outside, High Lady, while I get my travel bag ready. We need to travel during night time. I know a place at Hoikkali you can rest during daylight, and you probably know you cannot enter the Order of Light headquarters, so I'll talk to the Hierophant myself. Free-end be with us.
    - I'll wait outside - and the huntress rose, and got outside.

    The door opened with magic, and Raýla came close to her dactyl, Sippoi.

    Down the mountain she sees a lantern, and two people investigating the swamps, with much care. Who would do that, as being a mortal makes you able to do that during daytime? They speak in whispers. A man, with care not to frighten a boy, the two as ghosts on the night.

    After some time, Moolu came out of the cabana.

    - What are they doing? - she wonders.
    - Who? Ohe, that. They're son and grandson to the enterprise which runs this plantations in this area. People say both are mad, because they're hunting Dindjas.
    - Dindjas. Are those related to Naemons?
    - There's not a good word to translate to Oka, or the abbas dialect. A Naemon's a spirit who swear loyalty to it's master. A dindja's different. It's more like, an impression. They're not spirits, but the very impression Life let engraved on the Veil itself.
    - You have your better translation, so. Impression's a good name - says the lady.
    - We have only two hour to get Hoikkali.
    - Don't worry. That's easy to Sippoi. Are you going to take only a bag? Or is it a Bag of things?
    - Exactly - says the black sorcerer, and so he turned to the black dactyl and bowed slightly - So, you are Sippoi. Nice to meet you.
    - T`c, ckh`c ´n-ng - the dactyl answered, in clicks and nasal sounds.
    - Let's go - Raýla jumped over Sippoi, and pulled Moolu up - We can rest when we get to Hoikkali, Sippoi. I'll have you fresh meat. To Hoikkali (she murmured to the dactyl, who lowed her head and spread her wings). Hei!

    (Moolu at the Order of Light)

    The Temple's made of white stone, and many many windows look into every direction. Hoikkali is full of life, this morning, with vendors everywhere. Soldiers are seen, using their armour plates, and weird weapons the Order train them to use.

    - Hey, you! (says a guard) You with the bag.
    - Yes, Soldier. Free-end with you - says Moolu, bowing slowly.
    - Did you came in the name of another person? I was given order to talk to you.
    - That's correct, soldier.
    - Well, so you're the sorcerer the Blindman wants to see.
    - Exactly. He's not lost the gift, then.
    - Well. Come with me.

    The sorcerer was welcomed into the Sanctuary, and he saw the enormous hangar with flying ships anchored, all waiting to see the medicine their sick ones need. The blindman sighter's the Oracle, and Moolu talks to him no more than a couple of words, as Helo and Thank you, when the man handed a role of parchment sealed with a djine major symbol used by the Order seal unspeakable things on it to the sorcerer, then the sorcerer bowed and went off the Sanctuary. Moolu remember the only sealed djine parchment he saw on his life, as a young apprentice. This is all happening, now. He always knew. Hope is the only way, the only way to save the trikumai worlds, even if there no garantee they'll stay put, or the time of change won't destroy everything.

    He got back to the inn Raýla's waiting, but got some food on the way.

    - Do you have it? - questions the noble nightling.
    - You know this is beyond common magic, High Lady. We'll have to plan our actions, and our only hope is that no thief spies and oracles notice.
    - Open it.

    Music :: http://www.youtube.com/watch?v=_tWJtRy_zHk

    (At the frontier of Royal Oriental, west borders)

    Here, with Nine Realms and Sidha Peninsula's alfes never agreeing with border properly, there's a huge area, in which there could be a whole empire, they gather by the mountains. There's a strange formation, on the horizon, a stone rock peak, they know now they must avoid going there. It's only a trap. The real entrance is down the valleys inside dark, or in other words, during night.

    Raýla and Moolu can see Koppekonde, a city at the frontier, by the valley entrance on the other side, but they're not going there.

    They found the long unused entrance within a kilomeasure labyrinth of planes.

    A contruct after the other, none could say these two are weak. They know every trap, and they could kill a whole army alone.

    Three hours later, they got to the place marked on the magically protected parchment.

    So they see her, down there, tied onto a rock.

    The young girl's partially in trance, they can sense, at the southwest side. They also can feel a smell, and a huge number of snake skin, measures long. It looks like the snake's the guardian of the prisoner, so they agree in silence to wait for the best moment.

    Raýla and Moolu stay in silence for an entire hour, just looking. Waiting, and sensing the dark to look for the sectoid which is now prey.

    When they saw the huge snake, fifteen measures long, Raýla jumped onto her head, and with a small blade, she hits the head and cuts the enormous serpent from the head to the tail, and Moolu made silence on the whole area to avoid anyone to spot the infiltration.

    But the gigantic snake didn't died, yet.

    She casted fire enough to kill a dozen attackers, but as fast as a lightning, Raýla was by Moolu's side, and they noded to each other.

    The stonecaster so got a stone of power and negated the snake's ward against fire. He then controled the fire, with another sorcery, gathering all the heat around the snake.

    The serpent died from it's own magic.

    Silently, with still a protection from any thief, they get to the girl.

    She's eyed, trembling, but safe.

    - We are here to save you, Eelwa, and,...

    Raýla got her face and looks inside her eyes, so the girl faint. She immedaitely look to the many holes on the walls, and to the sorcerer.

    - You negated your spell of silence. She was going to shout to call the thieves, so I put her to sleep. This was an usual practice before the Great War, from the Shadows.
    - Why would she do that? - he got a bad feeling about this - They're waiting for us.
    - More - she says - Look at the snake.

    The illusion started to fade, and in moments the snake wans't there anymore.

    - Congratulations - they listen to a man's voice, and sense movement in every hole on the walls.

    Raýla holds the girl's arm, and the sorcerer's arm with the other hand.

    - You went too far, this time - the man keeps speaking - You cannot confront us all. Surrender now.
    - Break the ironworks, and hold on my arm - says the noble nightling, and in a moment she got her bracelet and made a protective area around them.

    A number of darts stoped by the barrier, probably poisoned to make 'em sleep. The sorcerer used a stone power to break the ironworks, a thing no other arcanist would do on this world. As soon as she got the girl free, she unfocussed her eyes and entered a strange state, to contact her dactyl, and she sent the message "Go back home. And fly high. Fast", and she knows their only way out is trying to aport home. She recall her most important secret, to break the anchor on this place, at the same time they see the real guardian snake, snaking on the dark of the room.

    - We will locate you, if you break the barrier. And you're at the aim of the dark, now. Be wise, both of you, and surrender.

    Raýla raises the girl with much care but fast up her arms, and Moolu casts a strong cloud of smoke.

    When the smoke was pulled off that place by the aiming thieves at the dark, they saw the three were not there anymore, and they really escaped, taking the girl with 'em.

    - Analyze everything they did in here. We need to locate their destination.
    - Chief - says a younger thief to the master - There is a black dactyl flying over the mountains on the end of the valleys, and it's going northwest.
    - The trace shows a safe way home divine magic, Chief - says another thief, a bit older.
    - You may have escaped this time, - the chief looks to the place they vanished - but this Child is easy to locate, and we will find you. You'll pay for you boldness, with the perfect ambush. It's a matter of time.
    - Chief - says a strange voice, sounding different from their all.

    The thief leader looked to the snake, waiting.

    Omen of Malumbra, the dark of the room becomes even darker with it's presence.

    - You must forget the other, now. A rogue will never be a thief. You'll only waste your time looking for her, so I predict you'll need to find another Child.
    - You have said they could escape us, but I did not believed. You were right. What is needed to find another Child, Dark Oracle?
    - This time, you'll have to wait and prepare. I sense they're looking for all the Children of Chaos, so locate them, and you'll have the chance to know the exact location of each one, with time.
    - That's a wise advice. You all! You listened to the oracle.
    - Yes, Chief - said the thieves.

    (At the Royal Castle of Mujjénnigi)

    Music :: http://www.youtube.com/watch?v=nN_ny1Y1g3g

    - Guards! - says Raýla as soon as they come from the aport circle.

    The guards beat the boots on the floor, prepared to listen to their master.

    - I had to use the special aportation, as a last resort. So, the Guild of Thieves may locate here, at any time. This way, you'll add special training against thieves from now on, every day. And let the captain of the guard know. This is to protect each and us all. Do your best.

    Still carrying the little girl, she went and entered the social areas of the castle.

    As soon as Kwiledýnngi Eelwa woke up, Moolu was there to explain everything to the girl. She accepted all he told her, and accepted well the mission of saving the world.

    The next morning, Raýla started to watch the two starting training.

    Raýla was at the upper part of the castle looking through the weirdglass, and Moolu started their training on the use of stones of power. Since the basics are easy, they're doing well. Even a non-trained common person would be able to use the stones, but Eelwa speaks too much, she moves too much, while Mika is straight, focused, and pay attention to each and every word Moolu speaks. The other two teachers only watch. Raýla knows they're thinking the same as she.

    And so, what was expected really happened.

    When Mika used a stone in the wrong way, the girl started to argue with him.

    - Who do think you are, boy? This could have hitted me! Are you mad?
    - I'm sorry. This will not happen again - says Mika.
    - What the hell did they do to you? You're the most passive person I've ever met! Of course you're gonna do it wrong again. That's how we learn it, and it's the only way.
    - Sorry, Eelwa - and he lowed his head a little.

    That was enough to make her jump over him, and immobilize the boy against the ground.

    Mika didn't expressed a lone sound, or a proper reaction.

    - What happens to you, boy? You don't even reacted to my attack - saya Eelwa, and Moolu frowned.
    - You two! Order! Let him go, Eelwa - says the master's deep thunder voice.
    - Yes, master - and she let the boy of the grip - He needs combat training, listen to me, master. I know what I'm saying.
    - Hhmmm,..... You. Get up, boy. What do you have to say?
    - I'm sorry, master - says Mika, standing up.
    - You see? You see now, master? He's a waste of a warrior. How can I trust my life to him in real combat?
    - I'm not a waste - he defended himself - He's our master, and we need to show respect.
    - Tell this and be kind to your enemy when he'll try and kill you - the girl concludes.
    - You're a barbarian - concludes the boy with no more words.
    - And you're not man enough for me.
    - Vulgar - he expressed all his feelings in one word.
    - Master! I want to challenge him - she asks.
    - You two. Silence - Moolu's deep and severe voice put them in order again - You'll have many oportunities to prove yourselves, but now we're teaching you the basics. Stay put.

    And the training continued, both frowning to each other.

    Would it be them?

    The profecy says Two were to be the chosen ones, and Lovers. Raýla understands why they're fighting. The girl's a free black girl, with a strong personality. A warrior. And the boy's a servant, white, used to low his head to a master, to be kind and polite, and only work. A worker. They'll never ever understand each other.

    Nothing could be more perfect than this.

    The heir of Kokkiladon got back to her daily work. This time, she knows who she must send a message to, and it is the dangerous Klosku, the black dragon, patron of the East. She had sense his interference into the aportation, and this requires a question. Why? Her secret was not enough to break the anchor the thieves made on that cave, but why the Royal Oriental patron interfered to set 'em free?

    And more: How did he knew they were there, and what they needed?

    "Time to send a message to Tayala, and start to prepare for the first moves of the Enemy. She must know by now who's going to be the suitor", she thinks with herself, in silence.

    She goes to the Magic Chrystal, her room of command, and summoned all her loyal captains.

    - Good morning, captains. We have loads to do.

    (End of Section)

    Some Considerations necessary

    How are they going to locate the next Child of Chaos?
    Are Eelwa and Mika the Chosen Ones, the two who will defeat the Enemy?

I hope you're enjoying your reading, and,...
        ... Stay Plugged.

Monday 25 January 2010

Soul Water (Poetry)

    First published here at the Wormbar. Just for You.

    Entardecer (2001)
    Água da Alma (revision, 2010)

    O Verme,
    encontro inesperado.
    O Pulso que pulsa,
    palavras podem te entardecer.

    O Nunca
    é o entardecer voraz
    do Eterno Céu.

    Evento Celeste,
    chorei por ti,
    por toda uma eternidade.

    Agora sacia o Dom,
    sacia a Sede de Essência.

    O Verme,
    encontro inesperado,
    pois a bela rosa
    também possui espinhos.

    Água da Alma,
    o apenas desejo de essência,
    quiçá a Noite effemera
    de um Dia Eterno.

    O Pulso que pulsa
    sacia o Dom.

    Deus extra dos Diurnos.
    Deus intra dos Noturnos.

    Chorei,
    senso do entardecer.

    Água da Alma,
    A Dança infinita dos Eventos
    é feita de Intenção.

    O Pulso que pulsa,
    O Verme,
    sacia o Dom.

    A Vida,
    tão inesperada,
    lusco-fusco
    funesto
    da mortífera Lógica.

    Sol cajueiro, Savassi, 2001
    Revision done at January 2010

The Oka language (2)

    Halloi (Helo), and Be welcome.

    In this post, I'll have one essential characteristic of Oka explained.

    Tense in the Oka language

    Oka differenciate two times of speech, one the same we're accostumed to, which is the time we are speaking something, and a second one.

    All other tenses and aspects are not morphological, but particles which modify the verb. Actually, it depends on the time of speech, and you must know it.

    jule - judge (present)
    jules - judge (by that time of speech)

    Remember there's no infinitive.

    This way, when you add -s to the main verb, or the verb which governs the present time of speech, you locate that speech off the present.

    It really doesn't matter if it's past or future, understood by context.

    Use of the time of speech displacement

    When you think of time of speech, you need to consider what something is True by the time of speech.

    This is the same when you displace the time of speech to another time.

    Tacke jule la kleggá o klég-ec.
    Don't (intentionally) judge a person by another person.

    Tacke jules la kleggá o klég-ec.
    Don't (by that time of speech) judge a person by another person.

    What's the difference?

    The second may be a citation form, which places the time of speech on any time frame. This is very useful in a number of situations.

    When you're telling a Story, you can displace time to other time frames. You can also speak on the future, when positioning the time of reference in someone's voice in other time, and you may also use it as a habitual tense, like, something that usually happens (every weekend, for example), or an eternal tense, meaning that happens all the time, or in all times.

    The reference of a Speaker

    You must declare, even if it's concealed on the context, who's speaking that by that time of speech, another than yourself.

    If you know who's the Speaker, that's easy.

    If not, it's considered to be an abstraction of tense, but still useful.

    You can say someone says something, by that time. If it's an investigation, whether someone did or did not says that by that time of speech, it's considered guess, supposition or theory, and theory is an important part of the ejik cuture, specially in phenomenologist police investigation.

    It's not considered theoric tense, if the statement is considered true.

    Hope you're enjoying your stay, and,...
        ... Stay Plugged

Saturday 23 January 2010

The Grey Character

    These are brief words about a rule that is not a rule.

    When a Player's absent, you'll need to consider what may or may not happen with that Player Character in specific.

    Here are Some Considerations necessary:

    1. Survival:

    The Character whose Player is absent will make everything to survive.

    That's in fact a good thing, because if a Player Character dies when their Player's absent it's a completely anticlimax situation. You should avoid that. Sure. A Character's death should be something important, essencially, to the Story.

    2. The Character agrees:

    Due to the Player's absence, the Character lacks point of view, but remember that she still have opinions, Ideals and the like.

    3. Help:

    An absent Player renders to the group a Character that will help the group.

    There's only one problem in this.

    Sometimes, another Player could take advantage of that. It's normal. Only you must take care with the Absent's very Help, not to let other Players take advantages that contradicts that Character's story, Ideals, goals and the like.

    4. Study Time:

    When there's anything the Character could do to help the others, that's good to make him practice something, to study or take care of her daily affairs.

    That's all for this Post.

    Hope you enjoy your Play, and Stay Plugged.

The Bogling Village (#00-3)

    Halloi, kakkai (Helo, everyone).

    And Be welcome to my adventure blog, the Wormbar.

    The original Resume was a bit messy, so I decided to rewrite them completely. A number of new info on stuff which were not noted is present. I'll also include some talking which were not noted on the resume, new words, names for people and places, a bit of the poltergeist language, on Bogling version. The princess is going to have a new friend, in the place of the old noted King. That drives me up to a deeper thought on my own Story, in which I'll try to include some new material into the storyline, but I have that all in my mind.

    These sessions, which were 3, are a one post now.

    Sessions runned at :: 1. Log. At this time, it runned from Sat, '09, Sep 19, 08:00 PM, till Sun, Sep 20, 05:00 PM; 2. runned from Sep 25, '09 - till Sep 26, '09; And 3. runned from: Fri, 23 Oct 2009, til Sat, 24 Oct 2009.

    About the Music :: I do not intend any offence to anyone's right, and I do not really own the music I suggest my readers listen during the Story; the suggestion is in honour to the musicians who created those beautiful songs, and I explicitly want to thank you very much.

    Music :: http://www.youtube.com/watch?v=ZoxO8Gse5os

    New character ::

    Slash, the rogue, the princess best friend - rogue, leader (Lena's master)

    Notes :: A Leader does not have any special powers or magic, but he grants bonuses to others when he organize the combat from inside. This is not an original type of character for my system, but I adapted it.

    (On the last Mythic episode,...)

    And the Book closed.

    No one noticed the form of the Book, but Hadesh. It assumed a truely corrupted form, and he's sure the pages were made of living flesh.

    - Is everyone oke? - asked Tacke, to see if a negation was needed.

    Then, the princess turned back to them. They were all this time focused on the Book, but she's a rogue and she knows this is a perfect moment for a surprise attack againt them.

    - People. We're surrounded,.. by epic nightmares - she says.

    Hadesh quicly thought, as a last resort, to call the unique creature which could help right now. No, he never meant to call this odious creature in vain.
    As a lone last resort, really.

    - CHAOS !!!!

    And the nightmares, each and everyone, assumed fear into their faces.

    - Dear Dream. Now, they're MINE.

    (End of Session)

    Some Considerations necessary

    How comes the Book the White Mages of that secret society's a Dark Grimoire?
    And also, how comes Hadesh was able to open and close it?

    Who is the Enemy?

    The Bogling Village (#00-3)

    This is May 7, 602 AGC, but that doesn't mean much to the boglings.

    As soon as the group summoned Chaos, the little girl managed to get them off the Dream planes, together with an area of 12 square measures of dead magic Tacke just created with an epic negation. He said "I didn't know I could do epic negation", and the princess frowned. The travel's terrible. They see creatures of Chaos in every direction, and the mad Avatar's not trying to make a secret of that.

    They're travellling through Chaos.

    Half an hour later, they landed into Flausin's basement. The bogling simply disbelieved that, for the creature, he imagines the Chaos girl as a monster now, she knows where he lives, and that is indeed the most dangerous thing he ever thought of.

    Flausin's basement is a 60 square measures area. It's made of tough stone, brown. There are a number of shelves, all with notebooks, and ritualist equipment. The corner where they just landed is not much used, and the few wooden boxes which were there simply vanished, be them destroied or lost for ever he just wonder.
    There is a two way staircase going up, on the oposite corner, and a demi-ready ritual for teleport half done, what means he's probably ready to teleport at just any time, thought the professor.

    - This is mad as Hell - says the bogling.
    - Forget about what he just said, Chaos, and say what's happening. I just can't believe you took us off the Dream plane, but anyway. Tell me why.
    - Thaaat, probessor Brýmmus, I don't know - says the entity.
    - Do you know what happened to Hadesh, back there?
    - Hmm,..... no, Dorièn.
    - So, you're saying you just moved us here by your own presumption that we wanted to be here?
    - No, no, probessor. The Baklábading knows, it's the Future who needs you in here.
    - Who is the Future? - asked promptly Hadesh.
    - Hmm,... you're so smart, Kadesh, little messy, takkar, anyway. He's my best friend entity. How did you know I was talking about a creature, beast?
    - I'm a beast. - says Hadesh - You do already have your best answer, if you say so.
    - Chaos,...
    - Yes, my lordessýn brincessýn Rena, sayer, prayer, bessèc,...
    - Why don't you come here? - says Lena.
    - I don't,... get the point - but everyone noticed the Avatar's face changed a lot, by this having said.
    - I knew it. You can't get inside this area. Am I right?
    - No god or entity sees what happens inside an area of dead magic, ssýn. You're all going to thank me, one day, for doing what only I could do, and bring this dead land into displace,... hmm,... this place.
    - Flausin - called Hadesh.
    - Don't kill me. I've done all that with my good heart, and,... you're a beast.
    - That doesn't matter, anymore. Are we safe?
    - Well, my beast friend,... I guess,... we do - and the bogling looked with fear on his face to the Avatar present, what let it very clear, his dislike for that creature.
    - I've got the point, Hadesh - says Tacke - We thank you, Chaos. Please let us, now. We have a lot to do, and we don't need anything more right now, oke. Could you just let us alone?
    - Brave heart! Yes. H-Tah-ràan (pop!) - she vanished.

    They all looked Tacke, in silence, until Toriàn break the ice.

    - That was a dangerous thing to ask it from her, Tacke, but I don't believe it just worked. So, people, we need to talk, and seriously. This is all getting too strange.
    - Yes, Toriàn - says Hadesh - but I suggest we eat something now. We're just into talking during the last many hours, and we are tired.
    - I wish my friend Slash was in here. He does the best cooking I've ever tasted.
    - Who,... who's Slash, princess?
    - Ah,... Slash is my best friend, from Báech Islands. He's a rogue, Tacke. He just tought me about everything I know about being a rogue.
    - So, you're really a rogue - concluded Tacke - I was wondering when you'd say us that.
    - I well,... - she started.
    - That's perfect, princess - says Hadesh - We need now to stop calling you princess. You're a rogue princess, and that will run the world too fast.
    - I'm Kristallya the rogue, Hadesh. I've already chosen this name.
    - That sounds good, Kristallya - says Báech the djine - Do you want me to bring your friend here? I can do it. It's only a wish of distance.
    - Not now, Báech - asked Tacke.
    - Yes - sounded Toriàn - Tacke's right oke. We need to rest, and talk later.
    - We need to agree in one thing - asked Tacke - We need not to say anything which may or could be important outside the circle, 'cause this dead magic area is our only safeplace.

    Everyone agreed, and they went to sleep on the upper rooms.

    (Day two, at the Bogling Village)

    As soon as the group had waken up that morning, the house was full of life.

    Music :: http://www.youtube.com/watch?v=Hp3OYnxhePg

    Boglings have many children. Flausin says he has already about eleven, and a grandchild. They're all part of the community, and parents doesn't care much about who's who. Everyone's just everyone's, and the older pawn always take care of the younger ones.

    Flausin's village, Wèneg prelate, is a huge area of underground constructions.

    There's a hill on the northside, which has a tree on the house with bogling scouts to say if barbarians are coming, but they never did.

    A two rocky mountains on west and south, and a lake on the east.

    Kristallya noticed that before, but now she can tell the others, that those areas, each and every one of these areas look extremely cursed. The plains after the scout hill too. There's a sense of danger, in every place. The boglings live there with no contact with other villages, and although their number is huge, and they have a number of hills on the base of the mountains to keep plantations, the village is completely isolated from the rest of the world. Children play on many places, but there are places no one can go, they say.

    Hadesh passed the day giving his best at medical care, as they have a quarentine hill to where all those terribly affected by unknown diseases go. There, Hadesh talks with a Totem. The totem of the beetle, once he never spoke with any totem in Toj, was really impressed with his knowledge of medicine, and the takkar says it's normal, where he comes from, and Treiyka lives a really harder time with medicine. It happens most of the medicine, potions and the remedies to most maladies come from predators, all levitating creatures which you need to hunt to get those medical elements, but the fact is that the creature is hunting you back, to eat you. That's not nice, the totem says. They agreed on the treatment of two boglings, today.

    At night, they gathered at the circle.

    - Well,... - started Tacke - I want to say something to start with. I don't like all these gods and entities, and dragons, and everything, interfering with our lives. I don't know what's happening. This all stinks. It looks like Chaos now took us from the care from the Dreammaker. What happens next?
    - Good question, Tack. I think the same - says Toriàn.
    - We could see now what on the Bag? It's a good way to start with.
    - Yeah, Kristallya! I bet it's full of things we could use - says the djine, happy.
    - We need to be careful, you two.
    - I know, Tacke. - says the rogue princess - It's all we have.
    - Do you have the Wand in there, Hadesh?
    - Yes, Tacke. The artificer didn't got it yet, 'cause that would happen only after Torièn give him the items, to get them all studied.
    - And I didn't, that's right. Tacke's right, though. They can be dangerous - concludes Toriàn.
    - What about your friend, Slash? - the djine asks to the rogue.
    - I don't know. I think it's better sending a message first, and than later bring him here. He's a skilled scout, and we're going to need him very much.
    - I'll send the message, - says Toriàn - because Tack needs to know the person.
    - Oh,... and you don't?
    - It won't be a magic message, Tack. I'll send an elemental.
    - Ah,.. that explains it all.
    - Toriàn, I need to talk to you.
    - You can say it, Hadesh.
    - Come here. I need to talk to you.

    While the others talked and started to get items off the Bag, Hadesh came with Torièn to a side, still inside the circle, but he spoke as a murmur.

    - I want to lear magic - says the takkar.
    - Oh, oke. I don't know precisely how to teach you, Hadesh. I am a mage from a Tradition, which means my methods are all family secrets. You see?
    - Oka. But I still need to learn magic, so,... can you help me?
    - I guess Tacke may help you. He's a Professor.
    - He's too careful with everything. I know, it's good. But he would teach me during the next fifteen years, and all I want is to learn magic now.
    - Magic is a tool, Hadesh, but it's also dangerous. Talk to him - and by these words from Toriàn, the takkar sighed and resumed the talking.

    They all were chosing items to use.

    - Are you ready, Hadesh?
    - What, Tacke? What you mean ready?
    - Get the Wand and the Book from the Bag yourself. I need to be sure.
    - About what? - asks the takkar.
    - Just do it. I need to be sure, and so I'll tell you.

    Hadesh took the White Wand and the Dark Grimoire from the Bag of Things.

    - Hold 'em. Oka. This way. Hmm,... yes.
    - What do you mean with "yes"? - the takkar questions the professor.
    - They're bounded to you.
    - And,... ?
    - It means they're yours, but the White Wand is dangerous. I can feel it. Take this wand for boiling water, we just found them on the Bag.
    - And do what?
    - You step out of the circle, and move it up and down, not too fast.

    Then, Hadesh went out off the circle. Everyone's looking, while he moves the wand for boiling water and a number of sparks come from the point of it.

    - And now?
    - Come back. It's done.
    - Done what? - asks Hadesh, entering the circle.
    - You have Aptitude. That's weird,...
    - Are you going to explain it, or not, Tacke?
    - Well, Hadesh. The question is, how could you don't know you have Magic aptitude? Don't you have magic schools on your world, Treiyka?
    - No. None. Magic is a really rare happening for us, takkar.
    - That pretty much explains basically all I know about takkar, and the weird knowledge people say your race has, all those theories, and,...
    - And?
    - Do you, takkar,... do you believe in Gods?
    - No. But I'm an exception.
    - Why?
    - I worship Drahmai, the Dragon Godess. That's all. My people just believe in avatars, prophets, and people who come with messages from the universal principle, which you can't call it a god. I don't like talking about this. Why are you asking me this all?
    - I listened what you talked with Toriàn.
    - See why I wanted to take him off to talk, now? We don't have much time to ourselves into this group.
    - I can help you. But you'll need to follow my words on everything.
    - I,... (he sighed)... accept.
    - Now, in terms of Magic and teaching, I'm your Master. I don't care what you do with the rest of your life, but in everything about Magic, you must follow my words.
    - Yes. I accept.
    - Oka.

    Music :: http://www.youtube.com/watch?v=LVH91f3GLmM

    The items were many, after all.

    A bracelet of mental protection, it stays with Kristallya, once Hadesh have one made for his mother. He says his godess explained how to make it when she was pregnant. An alchemy book on how to create items of power, but with dangerous moistures, to Toriàn. A pen with everlasting ink, Tacke. A sword which no one could take it off the sheath, and the djine tried a wish to do it and for instants he was in another dimension, a place with nothing, nothing but darkness, and a presence. They don't want to do anything with that sword. It has a symbol on it's handhold, no one can see it properly. But it's no evil or bad anyhow, they all sense. The wand to boil water, the magic practicioner's, into the Bag. The small Ball which Hadesh was trying to use as a ring, Tacke says to Hadesh to put those special items in a special corner into the Bag. "I am already doing it", he replied. A rug for meditation, probably a magic item for djines, "Yes! You're right, Toriàn. It is indeed a magic carpet", says the djine very happy with his new magic carpet.

    The majority of items from the Bag were broken.

    - Oka! This is mine - says Prýmmus.
    - What is it, Tacke? You can chose anything - says the rogue princess.
    - It's a lucky potion, and it's mine. No one else's.

    Hadesh only looked Tacke, with a smile on his lizarding face.

    The other few which are oke are a kit for elements used in Rituals, now Flausin's. A small crosso-bow with three arrows, two on a side, for Kristallya. A small miracle bottle with sanctified water, from the godess of Travel, that Hadesh asked to get. A broken scepter, with the old symbol of the lost city of Vallor, that Toriàn says he'll study, for his family may have something about that symbol. A small bottle with blood, Torièn says it's from a vampire, and by the look of it, some elder's blood, now Toriàn's. At least, a very strange binoculars which can show the aura of just everything, for what they tested, would help Flausin and Kristallya to be better scouts, specially in the Wastes, the lands of barbarians and boglings.

    (The Bogling Assembly)

    Three days later, the group was accepted to enter the Assembly.

    During the talk the boglings all found strange a sidha in their village, because Tacke now lost completely his middle alfe's beard (At the creation of the dead magic area?). He speaks bogling's language, and decided not to translate the words to his fellows. Boglings are cruel with their observations, and very very direct with their opinions when they talk.

    The Assembly asked them to do missions to the village, in exchange for their acceptance.

    (The Missions)

    Two days after that, they went to the first mission.

    With their new items of power, they were confident on their success. It happens the first mission is to find a beast which kill everyone, when passing the east way out. The group goes and finds out it's a terrant shark, a beast from Treiyka, and Hadesh was used as bait. The fight is difficult, even with their new items. After negating all their powers, the creature's finally killed by the group. Tacke knows what to do. He remembers with all his might the books on which professors study beasts at the Academy, and manage to get the shark's brain intact, saying he's going to have a Wondrous Wand now, made with the creature's so rare living telluron's brain.

    The second mission, three days later, is the passage between the two mountains.

    Music :: http://www.youtube.com/watch?v=z_evkY46fzI

    It's the passage to the other bogling villages and territories, which Toriàn sees could be the best outpost ever, but there's a monster in there too.

    Then, the group comes with Kristallya on the heading as a scout, and Flausin flying around, to discover it is another beast from Treiyka. How comes this? They're creatures from another world,...

    Some time later, and during the hunting for the Sedie, they find it's a well organized series of constructs, or people made planes. Hadesh is dredged to the planes, and find a nest. On the nest, there are two eggs. The eggs are a strange matter, and a strange cyan morbid colour. He listens to a voice in snake language, saying "Leave. Go away", and he recognized a basilysk voice. He left, at the time the others followed his instructions on how to hunt a sedie and finally got the creature killed. He says only this is not the place to talk about it, and they should call Kristallya's friend today, because they need more people to do this.

    They took five days to take the two missions, and tonight, they called Slash the rogue with a message, and as soon as the rogue confirmed his presence, the djine invoked him from Nekolya islands on Nine Realms. He is introduced by Kristallya, and they talked most of that night. So, Kristallya remembered his cooking skills, and they passed the rest of that night, and the day following eating his most special cooking, meat on the fire. Kids were entering and moving everything of it's place, today.

    Then, Slash and Kristallya were the scouts, now.

    The third mission, four days later, is to drestroy the curses on a place called Cursed Lakes, and it's obviously cursed, even if you look from afar.

    First, Toriàn made a boat. They fought three giant scorpions of four pincers, on the beach. And as soon as they entered the lake, to go the place the Assembly says the curse come from, they notice the bottom of this lake is an enormous pile of dead bodies. Undead? They don't know. Tacke passes the entire mission negating curses, to way passage for the group. At the island, they find it's a prison, not to let anyone out, and not a place to keep dead bodies to march over the bogling vilages.

    They find the centre of the Cursed Lake, and fight a number of spectres. They all come from the prison itself, and soon Toriàn, Flausin and Kristallya were dredged into the prison. There, they locate a woman, a beautiful woman, who liked Toriàn a lot, and disliked Kristallya for the fact she's a Báech, but then, questioned, she says she knows Kristallya's a Báech because she knows the Báech very well. Her body's dead for a long time, she says, and as soon as their friends break the barrier, she'll die. She has a very special item, a Ring of Power, member of a family of Rings so special she can't give it to a Báech. Then, Toriàn's chosen as the next bearer, and she kissed his face when the barrier was destroied, and vanished, but the mage feels a strong unknown anger, and simply didn't wanted to talk about that.

    Music :: http://www.youtube.com/watch?v=qMfoRqbS-Ko

    - Impressive. - they listened to a voice - You two mages are probably future oponents to my level. So, I'll let you get off the prison. You two get prepared for a future duel.

    And the prison was broken, with these words.

    They listened to a magic word, which made them all feel they`re going to die.

    No one listened to that voice, but Tacke and Toriàn, and the others said it's only to frighten them. Then, Tacke remembered it IS frightening enough.

    The transparent woman, they already know to exist appears, saying "Sshhh,..." to them, in front of each one, but Tacke used all his might to remember the word. He sees the others didn't. He wants to know what is this secret words they must forget so strongly.

    While trying to get off the island, Hadesh tries to fly. His wings are a bit different, larger, but that is a really small change in his takkar beast form.

    But well, what he sees is another dimension, plane, or he can't describe.

    There's a huge black tower on the island, in this other dimension. A huge dark forest, which extends until off the bogling village, and through the plains. He could not see the passagem between the two mountains, but he saw fire on the forest, and six imense flying creatures over the fire. They were creatures of Darkness. He was so sure, he could not feel better when he fell back from that plane, and he decided not to talk about that in here, for their only safeplace is the Circle.

    To get out of the cursed island, they had to follow a strange light, emerald green. A small spot on the huge island, which only the magic aura binoculars could show. This is a colour which means hope, and they find a dead skeleton holding a wand and a message sealed with the symbol of Life, then the group protect Flausin while he makes the ritual of teleport. They got the skeleton and it's backpack, and soon the group was at Flausin's basement.

    (A New Talking, May 21, 602 AGC)

    - Oka. This is really dangerous. I didn't liked this, at all.
    - Thàt, my precious rogue lady - says Slash - is a real talking about danger, not those escapes we managed to teach you when back the Báech Islands. Now, you know what's a real mission. A real business. Now, yes. Real danger.
    - But she's right, Slash - says the professor - We could not have come back.
    - What's the deal? I'm new to the group.
    - I have a family, Slash.
    - Oke. That explains it to me. I don't need any more words.
    - I agree. This was too dangerous - says Toriàn.
    - What you think, lizardee?
    - I've been into worse pampas before, Báech, but I agree with them.
    - What can we do, now?
    - That, Kristallya - says Tack - we must decide. I guess I'm coming back home. I need to take care of my children, and my wife, well, she's a professor too, and we have to work.
    - We have done everything possible for Flausin's village, now.
    - Yey! I have to thank you, people. This puts my village in advantage over every other bogling villages, and we'll probably be the main village now that the monsters are dead. I'll need time to organize the caravans, and I'll be the richest bogling in the world.
    - Hey! Everyone - Kristallya pointed outside the circle - Look.

    There was a transparent woman in a hood, outside.

    - I am the Essence of Death, the Avatar of Efemmera. I'm here to bring a message from the Dreammaker, o Dream Mal-èc, for you. He said he united you for a very important mission, remember, the first mission that put the group together. To find and recover the Dreams and Futures of the world's Leaders-to-be, and you did one mission. (she made a pause). Senhor dos Sonhos said he can't keep up on amplifying your teleport and other magic and powers, more than he did up till now. He is up to his duty, and have a message of welcome to you group. For the next six months, he know you won't be in any danger. You and your families (she waved softly to Tacke, with this frase). You will have a last teleport home.
    - He will take off the protections?!? (immediately asked Tack).
    - He knows you won't be in any danger for the next six months, and you and your families will be safe (said Death). What the Dreammaker wants, (pause), is to give you six months to think about the important missions he asked you to do for him, and for the future of this worlds. You'll have time to think, and he knows you don't need extra protection during this time, he's sure of it.
    - What he wants from us during these six months? (asked Hadesh, being careful).
    - You'll have time to go on with your personal life. He knows you have things to do. You have to plan and decide, if you'll accept the missions he asked you to do.

    Music :: http://www.youtube.com/watch?v=EKvyFF41dLo

    - And.. if we need some protection?.. just, well... in case we need? - asked Torièn.
    - The Dreammaker said you'll have the option to call him, in audible voice, and he will listen. Remember that you have six months, and your magic and powers won't be amplified by the powers of Dream. This is the message I had to you. Now, in six months, you decide and wait for the contact from the Dreammaker.

    Saying this, the Essence of Death waved her head and disappeared without any other word.

    (Time to get back Home)

    - You listened. What do you think?
    - Well, Tack - says Toriàn - I think we can meet at my territory, then.
    - That's a good idea - replies the professor.
    - Can I come with you, Tack? And Slash? I need him.
    - Why, Kristallya?
    - I'll explain, professor - says Slash - I have additional training for Kristallya.
    - That counts three with me, then.
    - I thought you'd forget about me, Tacke. Sorry.
    - How could I do it, Hadesh?
    - I don't know,... just,...
    - Your magic training's going to be hard, Hadesh. You swear to care for my family, and I'll teach you all I can in these months to come.
    - I accept that, professor.
    - We could gather in five months?
    - Why, Flausin? - asked Tacke.
    - We'll need time to come to an agreement. I just need time to gather the Assembly, and I'll need to put them in training, all the young boglings. But well, that's my problem.
    - It looks like the Dreammaker thinks we're out of the road, and I think your problems are mine too, Flausin - says the rogue princess.
    - That's almost like I love you, coming from an ejik princess, to me.
    - That,... wans't needed, Flausin - Hadesh judges.
    - No problem, Hadesh - says Lena - I understand that as a Thank you.
    - That`s what I`ve said - cries the bogling.

    They all prepared to go, and say goodbye to Flausin.

    When the group was finally off, the bogling gathered with the Assembly. The help of a sidha was the most comented thing on the meeting. They planned to get the confidence of the other villages. As soon as the barbarians don`t attack, they`ll be safe. The bogling Assembly chose five boglings, which are a shaman, a seer, and three tricksters to help Flausin. They`d enter in contact with the other villages, and prepare to keep the caravans safe, and so the bogling village of Wèneg prelate will prosper, the group will gather in five months, and it all is right, at least from a bogling`s point of view.

    (End of Three Sessions)

    Some necessary words to be mentioned

    What Hadesh had seen? Is that the real form of that Island and bogling territory? If so, how comes they listened to that voice, Tacke and Toriàn, calling for a duel?

    How comes also Hadesh listened to a basilysk voice in the cave?

    And whose are those Eggs?

    This is a version of three days of play, but as I thought they could basicallly be resumed into one, and the other two will give birth to another Story, in parallel.

    I hope you're enjoying your reading, and,...
        ... Stay Plugged.

Tipos de Personagem -- Enigma

     Oy!, e Seja bem vindo-a.

     Action Tales tem uma vasta lista de Tipos, mas os personagens que figuram as histórias são de Tipos bem característicos, compondo uma parte do todo.

     Bruxo, Psiónica e Monge

     Este é o Ternário básico, que espara os Tipos de Capacidades Especiais.

     Enquanto o Bruxo lida com a Magia, um psiónico não. A psiónica é a personagem que manifesta, e estas manifestações não tem explicação. Monges tem voto e o voto lhe dá Poder.

     Monges tendem a estar no Caminho do Heroi o tempo todo.

     No caso das psiónicas, a genética dominante é a feminina, mas existem psiónicos, e ainda há os que usam magia, os conjuradores psíquicos.

     Tratamos igual para o Ternário da Magia.

     Bruxo, Feiticeiro e Mago é o Ternário da Magia, e tem a mesma funcionalidade do Ternário de Capacidades Especiais, o básico.

     Em um mundo medieval antigo como Toj, e também em Kalagot e Treiyka, e principalmente em um mundo público como Toj, bruxos e monges tendem a ter o maior respeito da população, que teme os magos porque são os oponentes dos bruxos.

     Durante a Grande Guerra de Toj e outros 63 mundos contra Pã, O Deus Terrível, sob influência não se sabe como de Urgkora, um mundo devastado no mesmo quadrante, as sociedades das florestas, que lutavam contra O Deus Terrível e contra os seus sátiros, se dividiu em clãs. Assim sendo, também as raças de floresta se dividiram, da mesma maneira.

             Madlings

     A loucura não é o limite.
     Existem diversos Clãs de Madlings espalhados e em todas as direções. Eles são guardiões daquilo que existe depois da loucura, dizem ser A Verdade.
     Eles jogam sério, apesar das aparências, e brincam de faz de conta. Assim sendo, os jogos sob o ponto de vista Madling podem ser o que estiver acontecendo, sem excessões.

             Immortalkeepers

     Guardar os maiores Segredos é tarefa keeper.

     São eles os retratados em imagens para que no futuro as pessoas de poder não percam suas iigações com o passado – algumas dessas imagens até guardam suas memórias.
     Eles jogam duro e para ganhar, e brincam somente com permissão.

             Lucid Faters

     Os Djines são os mais conhecidos Lucid Faters, de longe.

     Algumas vezes, todo um povo se torna Lucid Fater, como é o caso dos Djines, mas lidar com o Destino não é coisa fácil, e o choque de retorno da Ação pode ser imenso.
     Eles jogam o tempo todo, e brincam quando necessário.

     O Ternário também tem sua versão na lenda de Três Vezes.
     As feiticeiras que usam Três Vezes também têm todas O Livro das Sombras, mas não se esqueça de que você só pode fazer dois desejos – o terceiro é da Magia em si mesma.

             Shadow Casters

     As Sombras nunca morrem.
     Eles são os sobreviventes, que assolam e assombram lugares de poder que pedem por isso, para que não sejam desvendados pelas pessoas comuns.

     Todos os Shadow Casters são conjuradores. Isso faz com que eles tenham Clãs com técnicas muito diversas, em lugares diferentes.
     Eles jogam se necessário, e brincam de estudar.

             Konke(s)

     As Esquilos são brincalhonas e severas.
     Neste Clã com predominância feminina, somente as almas mais sofridas têm lugar, e por causa disso elas são sobreviventes, se tornando Clãs muito diferentes, em cada lugar.
Todas elas tem Voto de Defesa da Vida. Isso quer dizer que todas também tem, além da Magia, algum tipo de Poder, em geral individual e intransferível.
     Elas jogam sério, e brincam com amor.

             Dreamwalkers

     O Sonho tem os seus dias.
     Estes verdadeiros "navegadores" do Sonho sabem que não se brinca com o Sonho.

     Os Namoradas são Regentes do Sonho, nunca se esqueça disso.
     Os sonhos têm tamanho variável, mas suas formas são conhecidas por aqueles que vagam pelos terrenos infindáveis do Sonho.
     A enorme maioria deles é de sacerdotes xamã.
     Eles jogam justo, e brincam como método de aprendizado.

             Ratkins

     Ratkins são guerreiros protetores do bem comum.
     São roedores de 1m de altura, e têm nos seus músicos os seus mestres.
     Eles jogam somente se necessário, e brincam de levar a sério.

             Mekhet

     O nome do Clã significa "Amuleto".

     Reservados, mas amigáveis, os Mekhet entendem que o Saber deve ser passado para as próximas gerações, estando quase todos eles ligados aos sistemas educacionais locais ou regionais, enquanto se dedicam a colocar a informação certa exatamente no seu lugar.
     Eles jogam como egípcios, e brincam como góticos.

             Daevas

     Não são tantos assim, mas suas almas estão salvas.

     Todos os Daevas tem um familiar, seu Daeva, cujo único medo é o do Destino e, por conta disso, dos Djines.
     Muito já se discutiu o que é o familiar.
     Não se chega a conclusão alguma, porque os familiares não sabem, só dizem que eles e seu dono são a mesma pessoa – gatos, ratos, corujas, gerbils e cães de sombra.
     Os únicos deles que o membro do Clã Daevas não precisa alimentar são os gerbils, que se alimentam de energias sutis.
     Eles jogam como se joga, e brincam muito.

     Também existem vários grupos de Tipos.

     Entender que Tipos dividem seriamente uma sociedade medieval antiga é essencial para se entender melhor a história que está sendo contada.

     Assim sendo, pedimos a reverência necessária a que os personagens que tem Tipo sejam vistos como líderes, amados e temidos pela população, e que deles é esperado a solução para todos os problemas da sociedade medieval antiga.

     A população depende das pessoas de poder para viver.

     Ainda vamos ter vários posts sobre Tipos, pessoas de poder e qualidades de personagem que podem ajudar a compreender a Era em que eles vivem.

     (-1) Monstro, (0) Estranho, e (+1) Vampiro.

     Este Ternário é multimilenar, e sabe-se que pessoas que são monstros são maus, não importa o que, então nós adicionamos -1 de Status a eles.

     Os vampiros tem uma sociedade mais fechada que a dos bruxos, mas como precisam de muito pouco sangue para viver, 20 ml por semana, os bruxos os consideram nobres imortais, e é assim que eles vivem em Toj (e em Akkoya também).

     Esta foi só uma introdução, então esteja atento.

     (Tipos serão incluídos neste post em agora 2017).

     E Seja bem vindo-a sempre que quiser ler mais um pouco, e
              ..,. Stay Plugged.